A downloadable game for Windows

Tactical Turn-Based Strategy 4x-lite Deckbuilder.

Overview:

You're a guerilla force with limited resources in a  civil war, set in a Vietnam-War inspired era in the harsh jungle, during the rainy season. Disorienting and exhausting , can you win the war by conquering all military bases before being swallowed up by the jungle?

  • Explore the land
  • Collect resources from sweatshops, villages, and towns
  • Build Radiotowers to command armies through the Fog of War
  • Reconnect with allied armies, and command them to battle your enemies
  • Conquer all military bases to win

Features:

  • Manage your faction like a 4X game through your card deck
  • Use cards to battle enemies, handle domestic issues, evolve your government, and more
  • Battles lock in your armies every turn, and are deterministic, so pick your battles
  • Use perks to bombard enemies from range, but watch out for friendly fire
  • Permanent Fog of War for tense planning
  • Dynamic weather system
  • Exciting endgame where the whole map will grow forests exhausting your supplies, so it's a race against time to win!
  • Sound design communicates limited game information, simulating limited intel
  • Partial procedural generation of map
  • 90's strategy game vibes, back when strategy games used to be intense, dark, and hardcore   

Controls:

Left-click- Select

Right-click- Move the selected army of yours to an adjacent tile, and to stop bombarding tiles

 Escape key - quit to desktop

Enter key - End turn (Combat happens after ending turn)

How to Play:

Win by finding and occupying every military base on the map

  1. Your forces are in white, and everyone else is in red. 
    1. Select your forces by left clicking the tile, and selecting them in the dropdown that appears.
    2. You can move your forces around by right clicking tiles adjacent to them at the cost of supplies and action points.
    3. Left click tiles to see if there is a military base there. If you click your army, and right click move your way to it, you can battle for the military base.
  2. Play the cards that say "Offensives" to do damage to your enemies every turn
    1. Once their morale, supplies or manpower drop low enough, they will die, and you will automatically occupy the military base. 
    2. You can collect manpower and supplies from certain tiles you find. 
  3. Check your army's resources on the left panel that shows up when you click a tile
    1. Then select an army from the dropdown menu that appears there.
    2. You spend supplies moving, and action points moving around
  4. Some armies have a perk icon that lets you build radiotowers 
    1. Select an army of yours, and see the perks they carry at the top left
    2. Radiotowers are built at the end of your turn
    3. They give vision of nearby allies and enemies around it
  5. Hunt down bases while leaving your forces to battle around the map


Credits:

Warstellar Interactive- https://warstellar.itch.io/fictional-military-ranks-icons-setbuilding

Some art modified from Jaqueline Martin

Tile art from Screaming Brain Studios

Sound effects obtained from https://www.zapsplat.com

Other sounds from Big5Audio, Boom Library

Updated 22 days ago
StatusIn development
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorstrategic.operations.game
GenreStrategy
Made withpygame
Tags4X, Deck Building, Horror, Sandbox, Survival Horror, Tactical, Turn-based, Turn-Based Combat, Turn-based Strategy, War
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
Warcrimes: Strategic Operations v0.3 570 MB

Comments

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While an interesting idea the game is full of debug text, unpolished features and simply does not work on most resolutions. Especially as it can't be windowed, also lacks any tutorial or description on how to actually play it.

Thanks for your thoughts Cumbob! Yes, this game is still early in development, as I work on it whenever I have time. I've just got some feedback about the game really needing a tutorial, so I'm planning to hugely overhaul this on the next version I'm currently working on. I haven't heard anything about the resolutions, what do you mean by that? 

Large sections of the game are out-of-frame due to the fact you can't put the game in a larger window/fullscreen.

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